PER IL PRIMO ESERCIZIO SI STIMANO SPESE IN RICERCA E SVILUPPO PARI A 250.000,00 EURO A FRONTE DI UN MAGGIOR VALORE TRA COSTI E VALORE TOTALE DELLA PRODUZIONE DI 290.000,00 EURO. QUESTO COMPORTA CHE LE SPESE IN RICERCA E SVILUPPO SIANO IL 86,21% RISPETTO AL 15% RICHIESTO DEL MAGGIOR VALORE TRA COSTI E VALORE TOTALE DELLA PRODUZIONE. L'ATTIVITA' SPECIFICA CUI FANNO CAPO I REQUISITI RELATIVI ALL'INNOVAZIONE TECNOLOGICA E LE SPESE IN RICERCA E SVILUPPO CONSISTE NELLO SVILUPPO DI UNA PIATTAFORMA DI INCUBAZIONE, PROMOZIONE, E INDICIZZAZIONE DI CONTENUTI MULTIMEDIALI GIAPPONESI, FOCALIZZATO SUL SETTORE DI ANIME E MANGA. TALE PIATTAFORMA OFFRE UNA SERIE DI SERVIZI ATTRAVERSO ALGORITMI SVILUPPATI DALLA SOCIETA' COME TRADUZIONI ONE-CLICK, SMART READING, SUGGERIMENTI DA INTELLIGENZE ARTIFICIALI RISPETTO AI PRODOTTI DA SELEZIONARE
Titles and professional experiences of partners and working staff
CHRISTIAN ROGGIA (SOCIO E AMMINISTRATORE) TITOLI DI STUDIO - LAUREA IN SCIENZE E INGEGNERIA DELL}INFORMAZIONE CONSEGUITA PRESSO LA LIBERA UNIVERSITA' DI BOLZANO NEL 2020 MATTEO ROGGIA (SOCIO) TITOLO DI STUDIO - LAURA TRIENNALE CONSEGUITA PRESSO LA LIBERA UNIVERSITA' DI BOLZANO CONSEGUITA NEL 2017. - DIPLOMA DI MATURITA' CONSEGUITO PRESSO IL LICEO SCIENTIFICO E. TORRICELLI CONSEGUITO NEL 2012. SIMONE PIZZUTI (SOCIO) TITOLI DI STUDIO - TITOLO ACCADEMICO CONSEGUITO PRESSO PANTHEON MULTIMEDIA NEL 2009. - DIPLOMA DI MATURITA' CONSEGUITO PRESSO IL LICEO SCIENTIFICO ANTONIO MEUCCI NEL 2002.
Professional relationships with incubators, investors and research universities
Macro-sector Internet (Printing, Publishing and Information, Social Networking, Gaming)
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Animeshon S.r.l. is a digital media startup connecting Anime and Manga artists in Japan and the audience in the world. Our mission is to make Anime/Manga content available everywhere in the world and to improve the financial situations and working conditions of the artists. Our solution is the platform economy with a fair-trade policy.
Animeshon is a digital media platform for the incubation, promotion, and distribution of Japanese Manga and Anime. On the platform, artists can upload their Manga and Anime content, and users can consume the content everywhere in the world and in multiple languages. We provide fair revenue and autonomy to the artists and high availability of content to end-users.
Chief Executive Officer
CEO and Lead Infrastructure Developer, Bachelor of Science in Engineering and Computer Science (Free University of Bolzano).
Lead Software Developer
Lead Software Developer, Bachelor of Science in Engineering and Computer Science (Free University of Bolzano).
GEOGRAPHIC AREA OF INTEREST
Italy CAMPANIA LAZIO LOMBARDIA PIEMONTE TRENTINO-ALTO ADIGE VENETO
Abroad European Union Eastern Asia Northern America
Large-scale retail channel
BUSINESS MODEL AND SOURCE OF PROFITS
Animeshon implements a standard freemium business model. The platform also charges small fees on donations from users to artists. This model is similar to already existing models adopted by streaming websites and platforms for the support of artists and content creators.
Currently, the largest competitors in the market are illegal distributors of the content, large streaming websites, and platform for Anime and Manga communities.
Holding licenses owned intellectual with the entity and/or to the founder and/or third parties
Short description of the aspects of innovation that characterize the business enterprise
Animeshon’s activities are development, implementation, and management of a Cloud-based digital media platform with Artificial Intelligence. It consolidates information from all known reliable sources and provides a single and universal source-of-truth. The platform aims at providing the best data, in the best format, and through the most advanced integration interfaces.
There are no loans and / or investments for the company to report